Lampadati Tropos Rallye by Thundersmacker


Built to conquer championships.


Info:

One of the new cars featured in the Cunning Stunts update, is now available in GTA IV.

Changes include adding a badge on the hood, and working front indicators. 

An all new IV quality interior with a new custom made texture made to simulate the interior of the model in GTA V.

Features a custom made new IV quality LOD 0 model made from the HQ model from GTA V.

UV mapping for liveries has been preserved in the conversion, so any liveries made for the GTA V model will work on this convert.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Automan.

Ripped by Thundersmacker.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.



Notes:

You can replace any 2-door vehicle with the Tropos. Though it would be recommended to add it rather than replace another car.

With ZolikaPatch or LibertyPlates, the pop-up lights are fully functional. Refer to the option folders for more info.

Update V1.1 Changelog:

-added proper mirror reflections.
-fixed texture mapping on exhaust.

Update V1.2 Changelog:

-added IV style panel lines.
-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.3 Changelog:

-changed pop up headlights to use ZolikaPatch script.

Update V1.4 Changelog:

-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.
-added FLA audio.


Bugs:

None.


Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat   ( made the handling grippy but you can't be stupid with it, it definitely feels like a 70's rally car )

TROPOS                   1200.0  0.00  88	0.0 -0.06 -0.12	                  0.0   5  0.227 1.0 175.0	0.215 0.618 0.50 32.0		1.57 1.27 13.9 0.12 0.4848 		2.3  1.8  1.8  0.04 -0.13 0.006 0.48  		1.0 0.6 0.85 1.5 	0.0  110000		440010		1				1

vehicles.ide ( unfortunatly there is not a good 70's rally car sound in the game, so I went with the Infernus ) ( If you are using the "No Liverys" file, then delete the "+livery" from the end of the data line. ) 

( new for version 1.3 is the +popuplights flag that makes the lights function with ZolikaPatch, so be sure to replace this line if you have an older version. )

tropos,	tropos,	car,		TROPOS, 	INFERNUS,	VEH@LOW,	VEH@LOW_LE2_RI2,	10,	2,		0.1960,	0.1960,		0,	1,	1.0	,1,	sports+noboot+ext_sunroof+popuplights+livery

carcols.dat   ( goes in the car4 section ) ( color 1 is lower body color, color 2 is upper body color, and color 4 is the rim color )

tropos,	29,0,1,1, 51,51,57,28, 59,59,1,90, 52,52,69,90, 70,70,85,10, 85,85,0,90, 127,127,3,90, 28,28,37,90, 33,33,1,11, 3,3,3,90, 0,0,1,13, 112,112,1,90, 112,112,1,28, 112,28,1,127,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE tropos FIELD BOOT_OPEN POS 0.100921 -1.414997 0.246381 ANGLES 0.614790 0.002920 2.955916 FOV 55.000000
VEHICLE tropos FIELD BONNET_FWD POS 0.004639 0.538696 0.674335 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE tropos FIELD BONNET_BWD POS -0.001465 -1.222168 0.675879 ANGLES 0.000607 -0.000000 3.141581 FOV 55.000000
VEHICLE tropos FIELD CINEY_WHEEL POS -1.034787 0.141371 -0.123900 ANGLES 0.011212 -0.000701 -0.059245 FOV 55.000000
VEHICLE tropos FIELD CINEY_UNDER POS 0.011886 0.505508 -0.327028 ANGLES -0.013572 0.000283 -0.000048 FOV 55.000000
VEHICLE tropos FIELD CINEY_MISC_1 POS 1.093016 -3.816956 0.785332 ANGLES -0.180658 -0.141161 0.205725 FOV 45.000000
VEHICLE tropos FIELD CINEY_MISC_2 POS -0.933345 -0.613029 0.534832 ANGLES -0.087355 0.086957 -0.217834 FOV 55.000000
VEHICLE tropos FIELD JACKED POS 0.117994 0.342285 0.183259 ANGLES 0.250237 -0.000000 2.165726 FOV 55.000000
VEHICLE tropos FIELD BUSTED POS -0.398418 0.675415 0.469269 ANGLES 0.020998 0.000000 2.597171 FOV 55.000000
VEHICLE tropos FIELD CARPHONE POS -0.396198 0.850342 0.512727 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE tropos FIELD BONNET_L POS -0.498344 0.121216 0.656769 ANGLES -0.000199 0.000000 1.570199 FOV 55.000000
VEHICLE tropos FIELD BONNET_R POS 0.495264 0.120221 0.656988 ANGLES -0.000371 -0.009191 -1.572706 FOV 55.000000
VEHICLE tropos FIELD CINEY_WHEEL_2 POS 1.026784 -1.351611 -0.022488 ANGLES -0.013567 0.105185 0.012667 FOV 55.000000
VEHICLE tropos FIELD CINEY_BACK POS -0.972497 0.334839 0.631257 ANGLES -0.341845 0.249263 -2.751489 FOV 55.000000
VEHICLE tropos FIELD BUMPER POS 0.000000 1.978760 -0.234588 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE tropos FIELD AIM_FR POS -0.001549 -0.250956 1.064075 ANGLES -1.565853 3.111272 3.094177 FOV 55.000000
VEHICLE tropos FIELD CINEY_FAR_1 POS -1.995830 -3.398780 0.503707 ANGLES -0.173394 -0.237713 -0.374743 FOV 55.000000
VEHICLE tropos FIELD CINEY_FAR_2 POS 1.281555 -3.526026 0.990333 ANGLES -0.272131 0.200992 0.185951 FOV 55.000000
VEHICLE tropos FIELD CINEY_FAR_3 POS 1.273571 2.436970 -0.100406 ANGLES 0.064836 -0.178811 2.427478 FOV 74.300003
VEHICLE tropos FIELD CINEY_FAR_4 POS -1.344134 3.498991 1.045887 ANGLES -0.337673 0.169877 -2.834420 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[tropos]
structType = 0
field_1 = 41999
flags = 0x2AA628 
floatAsInt_A = -20.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.233333
floatAsInt_multiplier1200_8E = 0.78333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_LUXURY_CAR_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_LUXURY_CAR_1_LUXURY_CAR_1_START_DIST
hornSound = TURISMO_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = NULL_SOUND
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 8
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1